Curatorial Insight, From the Collection
In the closing pages of his epic 2007 biography “Einstein: His Life and Universe,” author Walter Isaacson observed that Albert Einstein not only was a scientist who sought a unified theory that could explain the cosmos. Einstein also was a humanist who believed that freedom was the lifeblood of creativity.
By 1987, the PC revolution was well entrenched and underway. Desktop PCs were standard hardware for home enthusiasts, businesses, government agencies, and computer labs tucked away in college campuses. However, some prognosticators were also fast at work forecasting the future of a new generation of computing devices –
Ubiquitous, wearable computers have been a dream since at least the 1930s. The recent announcement of the AppleWatch has renewed interest in computerized wristwatches and revived the idea of a wrist-worn computer that is cool.
Scattered on floppy disks and hard drives around the world, there may be millions of works of art created on now-archaic computer systems.
At Westwood Elementary in Santa Clara, California, in room 17, there was an Apple II computer, and at recess, if you’d earned enough classroom points, you could play one of a dozen or so games. They were the standards found in every classroom in 1983.
When Robert Whitehead invented the self-propelled torpedo in the 1860s, the early guidance system for maintaining depth was so new and essential he called it “The Secret.” Airplanes got autopilots just a decade after the Wright brothers. These days, your breakfast cereal was probably gathered by a driverless harvester.
Twenty five years ago this month, Tim Berners-Lee first proposed what became the World Wide Web. Today it is living up to its ambitious name, serving three billion people with many more yet to come. To mark the anniversary, we’re telling the story of those early days in this article and in our annual issue of Core m
SpaceWar! the granddaddy of computer games, debuted in 1962. Since then games have evolved, both in the technology they use and in the role they play in the lives of people of all generations. New game sales surpass many other entertainment media and get press coverage to match.
Before 1975, the computer was an exotic and expensive tool for engineers, scientists, and businesses. By 1985 the computer had been “democratized”, and anyone with the need, the interest, and a few thousand dollars could have one of their own.