For only the third time in human history, civilization is undergoing epic cultural transformation. As artificial intelligence and virtual environments change life as we know it—and take our jobs—will we end up better or worse off?
How is technology changing the game for sports teams and their fans worldwide? On February 21, 2020, experts from across the professional sports world offered rare insights into the innovations transforming their field during a panel discussion at CHM.
What better way to commemorate our journey these last 10 years than with a look back at our 10 most-read blogs? Beginning with our earliest, enjoy the best of CHM’s blog this decade.
In June 2019, four college students from universities on opposite coasts and studying fields as diverse as global studies and computer science arrived at CHM. They had worked in a museum, a startup, a security and privacy lab, and a rowing club. They all shared a passion for entrepreneurship and innovation.
What exactly is company culture and how do you create it? Ben Horowitz, veteran entrepreneur and cofounder of Silicon Valley powerhouse venture capital firm Andreessen Horowitz mined history for some answers.
It's a Tuesday morning in 2037. You hurriedly brush your teeth and dress to meet the self-driving car arriving downstairs. As it pulls away from the curb, what world awaits?
Who controls our personal data? That question was at the heart of a panel discussion at CHM on November 4, 2019 about Netflix’s documentary The Great Hack, which exposes the underbelly of the Cambridge Analytica scandal and Facebook’s role in the security breach.
How does a tech company founded in the era of floppy disks and hand-packaged software not only survive but thrive as the market leader for 36 years? Cofounders Scott Cook and Tom Proulx and early CFO Eric Dunn, now CEO of Quicken, share insights into the principles and key decisions that keep Intuit at the leading edge
On the evening of October 29, 1969, two young programmers sat at computer terminals 350 miles apart: Charley Kline at UCLA and Bill Duvall at the Stanford Research Institute (SRI) in Northern California.
The discovery of the Whirlwind’s Blackjack contributes to the historical record of games being created and implemented on early electronic digital computers from the late 1940s and early 1950s. As part of a project to restore Whirlwind software, we’ve recovered the game from original tapes in the CHM archive.