K–12 Students & Educators

Learn about the technological innovations that have shaped our modern world in fun and engaging ways. CHM offers facilitated workshops, tours, and self-guided resources for K–12 students and educators.

Our teaching is inquiry-based, building on visitors’ interests, questions, and discoveries. Educators will find connections to their content in a broad range of subjects and disciplines. Our Broadcom Presents Design_Code_Build (DCB) programs for grades 3–12 align with Common Core, California State, and Next Generation Science Standards. Transportation reimbursement is available for Title 1 schools. 

TechQuest on Roblox

TechQuest, CHM’s new game on Roblox, teaches kids grades 3–8 how tech can solve real-world challenges. In Conservation World and Automation World, students track animals to monitor biodiversity, measure the health of coral reefs, see how automation can make life easier and safer, and much more.

Using drones, VR goggles, and a hacking tool, players complete fun tasks and earn rewards. They’ll also meet a robot and explore an exhibit to learn about tech innovations.


Minecraft: Education Edition

The Great Tech Story, CHM’s world in Minecraft: Education Edition, immerses students ages 8–18 in a virtual exhibit where they engage with key artifacts and innovators and teleport to learn hardware and software concepts, meet a startup team, debate ethics in tech, and reflect on how technology is used in daily life.

Culminating in a “build challenge,” students apply their knowledge to tackle real-world problems, building their capacity as active problem solvers, digital citizens, and future innovators.

The Great Tech Story

Tours and Self-Guided Visits

K–12 students explore the history of computing and its ongoing impact on humanity through tours and self-guided visits that integrate key skills such as observation, critical thinking, and creative problem solving. 

Tours and Self-Guided Visits

Design_Code_Build Weekday Workshops (Grades 3–12)

Interactive workshops enable students in grades 3–12 to take a deeper look at technology and computing history in ways that are specific to their developmental stages and abilities. All workshops integrate skills such as problem solving, questioning, collaboration, and public speaking. 

DCB Weekday Workshops for Grades 3–12

Please note: This program is currently on hold due to COVID-19.

Please see our online resources

Design_Code_Build Weekend Workshops (Grades 6–8)

DCB weekend workshops welcome students in grades 6–8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Learn more about each level of the program.

DCB Weekend Workshops for Grades 6–8

Please note: This program is currently on hold due to COVID-19.

Please see our online resources

Field Trip Days

Field Trip Days include demonstrations of historic computers, hands-on activities, and time to explore the Museum’s exhibitions. The program is free for students in grades 6 through 8 from Title 1 schools. Teachers receive guidance on student activities and structuring their visit. 

Field Trip Days

Please note: This program is currently on hold due to COVID-19.

Please see our online resources

Teen Internships

Learn to develop and present educational programming at CHM, including family tours and hands-on activities. This program gives teens the opportunity to work alongside museum professionals and to meet tech insiders to explore the history and impact of computing.

Learn more about Teen Internships.

Please note: This program is currently on hold due to COVID-19.

Thank you to our education program supporters who made gifts between 7/1/2021 and 6/30/2022:  




Chris and Irma Fralic 





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