Families and community groups can discover, create, and learn at CHM. Have fun exploring the past, present, and future of technology through hands-on activities while creatively solving problems. Make new friends and be inspired to change the world!
We offer events, teen internships, tours, resources, and Broadcom Presents Design_Code_Build (DCB) workshops for families and community groups.
TechQuest, CHM’s new game on Roblox, teaches kids grades 3–8 how tech can solve real-world challenges. In Conservation World and Automation World, students track animals to monitor biodiversity, measure the health of coral reefs, see how automation can make life easier and safer, and much more.
Using drones, VR goggles, and a hacking tool, players complete fun tasks and earn rewards. They’ll also meet a robot and explore an exhibit to learn about tech innovations.
The Great Tech Story, CHM’s world in Minecraft: Education Edition, immerses students ages 8–18 in a virtual exhibit where they engage with key artifacts and innovators and teleport to learn hardware and software concepts, meet a startup team, debate ethics in tech, and reflect on how technology is used in daily life.
Culminating in a “build challenge,” students apply their knowledge to tackle real-world problems, building their capacity as active problem solvers, digital citizens, and future innovators.
K–12 students explore the history of computing and its ongoing impact on humanity through tours and self-guided visits that integrate key skills such as observation, critical thinking, and creative problem solving.
Interactive workshops enable students in grades 3–12 to take a deeper look at technology and computing history in ways that are specific to their developmental stages and abilities. All workshops integrate skills such as problem solving, questioning, collaboration, and public speaking.
Please note: This program is currently on hold due to COVID-19.
Please see our online resources.
Weekend workshops welcome students in grades 6–8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Learn more about each level of the program.
Please note: This program is currently on hold due to COVID-19.
Please see our online resources.
Learn to develop and present educational programming at CHM, including family tours and hands-on activities. This program gives teens the opportunity to work alongside museum professionals and to meet tech insiders to explore the history and impact of computing.
Volunteer and internship opportunities
Please note: This program is currently on hold due to COVID-19.