The writer and futurist Arthur C. Clarke said, “The Information Age offers much to mankind... But it is vital to remember that information — in the sense of raw data — is not knowledge, that knowledge is not wisdom, and that wisdom is not foresight. But information is the first essential step to all of these.”
Warfare has been a rich source of technological innovation as long as humans have roamed the Earth. It isn’t much of a surprise then that from early electronic analog and digital computers, to integrated circuits, and programming languages, electronics and computing have been developed in concert with military needs.
Sometimes, we can look back at fictional items from the days before the computer and see threads to machines that would exist decades, or even centuries later. When the museum opened Revolution: The First 2000 Years of Computing, a visitor pointed out that we didn’t mention what they considered to be the earliest descr
November 15th marks Guinness World Records Day, a day when Guinness challenges the world at large to break as many records as possible within a 24-hour period. In honor of Guinness’s Day, here are 10 amazing Guinness World Records related to computer history.
“Yes, we buy cattle with M-Pesa on our mobile phones. It is far more secure than carrying cash.”George is sitting on a folding stool and wearing his tribe’s full traditional dress, a mix of loosely wrapped bright red and purple and pink plaids – as well as fluorescent beaded jewelry – that can make the Day-Glo acid col
The year 2012 marks another step in a familiar quadrennial cycle. A cycle culminating in an event that demands global attention and that has people in awe of the amount of effort and money spent to ensure that the competitors reach their peak with meticulous timing. I am not talking about the 2012 Summer Olympic Games
If you have ever played games on a computer or a console system, you have probably played at least one Blizzard game. In fact, at least 10 million people were subscribed to World of Warcraft as of October 4th, 2012. Blizzard continually produces some of the best selling and most critically acclaimed games in the indust
Every city has one: a house that scares all the local kids. Sometimes, these houses have long, dark histories that seem to have been created by horror authors in the distant, misty past. Other times, it’s merely their long-standing dereliction that lets the mind wonder what sort of evil dwells within. These creaky, cre
In the course of my work managing CHM’s collections, I often hear people use the terms preservation, conservation, and restoration synonymously. In everyday use, that’s fine. However, these terms actually mean something quite different inside the walls of a museum.
From the Collection