What is software? You can’t taste it, smell it, or touch it but they say it’s everywhere and it’s changing our lives forever. Since I started working at the Computer History Museum back in 2000, I’ve heard curators, trustees, volunteers, almost everyone, talk about how we need to tell the story of software.
Day-to-day my job is to help develop exhibits and to make movies and media for museums. What’s the story? What are the main points? What should the visitor remember when they walk out of the exhibit? It’s not always so easy to figure out the core of what you’re trying to represent.
The Computer History Museum had its own mini deluge of historical digital data. Our oral histories, lectures, and exhibition videos were usurping our available server space at over 60 terabytes, with another 10 terabytes of historic digital artifacts including images and software. With the aid of grant funds from Googl
Go behind the scenes of a conservation assessment of a highly anticipated new donation: the Texas Instruments donation of over 1,000 Fairchild Semiconductor patent notebooks.