What do a lame fox, loose disk drive reels and J.M. Jacquard’s dirty face have in common?
Every now and then we hear of a document being “found” or “discovered” in an archive.
With his clipped red hair, freckled ruddy skin, and open yet no-nonsense manner, Nick Hughes could play a British army officer in the movies. But this quietly effective former geologist is the architect of the world’s leading mobile payment system, one that has changed daily life in Kenya and offers a possible glimpse
Oral histories have the capability of breathing life into inanimate objects. They can bridge gaps by providing introductions to otherwise unknown people, remote places, or obscure things. Most importantly, oral histories have the ability to merge and connect the past with the present, creating a lasting legacy for futu
“Yes, we buy cattle with M-Pesa on our mobile phones. It is far more secure than carrying cash.”George is sitting on a folding stool and wearing his tribe’s full traditional dress, a mix of loosely wrapped bright red and purple and pink plaids – as well as fluorescent beaded jewelry – that can make the Day-Glo acid col
If you have ever played games on a computer or a console system, you have probably played at least one Blizzard game. In fact, at least 10 million people were subscribed to World of Warcraft as of October 4th, 2012. Blizzard continually produces some of the best selling and most critically acclaimed games in the indust
In the course of my work managing CHM’s collections, I often hear people use the terms preservation, conservation, and restoration synonymously. In everyday use, that’s fine. However, these terms actually mean something quite different inside the walls of a museum.
The collection, preservation and presentation of software artifacts at CHM has been actively pursued during my time as the software curator here, though most of the work has been going on behind the scenes. Since we now have a nice venue for talking about this work with the @CHM blog, I wanted to share with you some of
What is software? You can’t taste it, smell it, or touch it but they say it’s everywhere and it’s changing our lives forever. Since I started working at the Computer History Museum back in 2000, I’ve heard curators, trustees, volunteers, almost everyone, talk about how we need to tell the story of software.
Day-to-day my job is to help develop exhibits and to make movies and media for museums. What’s the story? What are the main points? What should the visitor remember when they walk out of the exhibit? It’s not always so easy to figure out the core of what you’re trying to represent.