When IBM hired designers in the 1950s to shape how the public would see the new computing technology, the tech giant changed modern corporate branding forever.
The Logical Piano looks like an early digital computer, but perhaps what links this Victorian device most profoundly with today's computers is, ironically, the fact that it was not about computing.
Two teens explore AI research to shift their perspective from the personal effects of COVID to the bigger picture, bringing them hope that technology can help.
Gen Z first-time voters share their thoughts and concerns about elections in today's digital world.
Take a right off the main highway, down a rutted dirt road and drive eight miles to the two-bedroom trailer where Myra Nez grew up. Nez is the Navajo woman who as a 13-year-old won an Apple iMac in 2000. But her home didn't have internet service... or running water.
Technology—and particularly innovative advances of the last decade—are the only way schools will “reopen” for the coming school year. But while technology might be the solution, it is not the answer.
Yes, we will work differently in the post-pandemic world. For some of us that will mean working from home more often. It’s even likely that more people will work from home than did before the pandemic. But not everyone. Not even most people. Especially in Silicon Valley.
Silicon Valley is known for a lot of things: The co-invention of the microchip, the launch pad for the venture capital industry, the home of Google, Facebook and Apple, the setting for HBO’s hilarious send-up of tech culture. We can now add one more thing to the list: Homelessness.
It is a time that has called for sacrifice and an acknowledgment that the world is bigger than us and our role in it. It is a time that has forced us to find new ways of human connection. Those might be the most valuable lessons we learn from the great pandemic of 2019–2020.
The discovery of the Whirlwind’s Blackjack contributes to the historical record of games being created and implemented on early electronic digital computers from the late 1940s and early 1950s. As part of a project to restore Whirlwind software, we’ve recovered the game from original tapes in the CHM archive.