Scattered on floppy disks and hard drives around the world, there may be millions of works of art created on now-archaic computer systems.
At Westwood Elementary in Santa Clara, California, in room 17, there was an Apple II computer, and at recess, if you’d earned enough classroom points, you could play one of a dozen or so games. They were the standards found in every classroom in 1983.
When Robert Whitehead invented the self-propelled torpedo in the 1860s, the early guidance system for maintaining depth was so new and essential he called it “The Secret.” Airplanes got autopilots just a decade after the Wright brothers. These days, your breakfast cereal was probably gathered by a driverless harvester.
Twenty five years ago this month, Tim Berners-Lee first proposed what became the World Wide Web. Today it is living up to its ambitious name, serving three billion people with many more yet to come. To mark the anniversary, we’re telling the story of those early days in this article and in our annual issue of Core m
SpaceWar! the granddaddy of computer games, debuted in 1962. Since then games have evolved, both in the technology they use and in the role they play in the lives of people of all generations. New game sales surpass many other entertainment media and get press coverage to match.
Before 1975, the computer was an exotic and expensive tool for engineers, scientists, and businesses. By 1985 the computer had been “democratized”, and anyone with the need, the interest, and a few thousand dollars could have one of their own.
I’m often asked if there were one object in the entire world that the museum could acquire, what would it be? It’s a tough question, there are seminal machines that would be amazing to include in the collection. But in my heart, there’s one piece that I have searched for tirelessly which would be outstanding to have: T
If Steve Jobs hadn’t gotten kicked out of Apple in 1985, the Web might look very different today. But not for the reasons most people might think.Angry and deeply hurt, the arrogant, hard-to-control young entrepreneur sent a pointed message with the name of his next company: NeXT, Inc. The matte black cube computers he
Almost from the moment it was introduced, Apple’s Macintosh computer system was adopted by graphic artists. Sales were brisk and, a little over a year after the Mac’s introduction, a pioneering comic book was created.
The truest sign of anything becoming a part of everyday culture is when it has been picked up by the world of comedy.