Richard L. Grimsdale worked on industrial applications of process control computers, including the Ferranti Mark I (the commercial version of the Manchester Mark I), and designed the 100-nanosecond read-only memory for the Atlas computer. Grimsdale is chair of Electronic Engineering at the University of Sussex. He
Roberts will discuss the growing phenomenon of technomadics, the blending of art and engineering, Internet collaboration, the critical importance of generalists in the design environment, and human factors issues in a complex multipurpose system, interspersed with tales of his bike-ride adventures.
Please join us as we unveil a new vision for the premier museum of the information technology revolution. You and other special friends will be the first to hear about the museum's plans.
This presentation will discuss the motivation and importance of Beowulf-class computing, its hardware and software elements, and its history from inception of 16 processor systems to present day systems up to a thousand processors.
Come hear Stalking the Wily Hacker ... A fun time is guaranteed for all.
In this talk, Dick and Alvy will describe and demonstrate -- hardware gods willing -- the original 1973 SuperPaint graphics system, and a Windows-based PC emulation of the NYIT full-color Paint3 program, play some tapes, and tell some stories of their early adventures in pixel graphics.
his talk will examine the historical development of the Integrated Circuit (IC) from the perspective of the industry leader Intel (and, previously, Fairchild).
The colloquium is followed by a reception at Computer History Museum's visible storage exhibit area, located one block from the Conference Center, at which the recent donation of one of Zuse's mainframe computers, the Z23, will be formally recognized. This reception is hosted by the German Consulate-General of San Fran
This talk will examine historical computer developments at Fujitsu, ranging from the company's early machines in the 1950s to the collaborative development project with Amdahl Corporation in 1980. These historical machines cover a wide spectrum of technologies: relays, Parametrons (with original Japanese components), t
While making Toy Story, A Bug's Life, and now Toy Story 2, Pixar built a new kind of animation studio- on in which the relationship between artist and programmer is cruical to the way it works. The discovery of new processes and ways of thinking is continuing at a rapid pave. It is safe to say that the way we make film