In this talk, Dick and Alvy will describe and demonstrate -- hardware gods willing -- the original 1973 SuperPaint graphics system, and a Windows-based PC emulation of the NYIT full-color Paint3 program, play some tapes, and tell some stories of their early adventures in pixel graphics.
his talk will examine the historical development of the Integrated Circuit (IC) from the perspective of the industry leader Intel (and, previously, Fairchild).
The colloquium is followed by a reception at Computer History Museum's visible storage exhibit area, located one block from the Conference Center, at which the recent donation of one of Zuse's mainframe computers, the Z23, will be formally recognized. This reception is hosted by the German Consulate-General of San Fran
This talk will examine historical computer developments at Fujitsu, ranging from the company's early machines in the 1950s to the collaborative development project with Amdahl Corporation in 1980. These historical machines cover a wide spectrum of technologies: relays, Parametrons (with original Japanese components), t
While making Toy Story, A Bug's Life, and now Toy Story 2, Pixar built a new kind of animation studio- on in which the relationship between artist and programmer is cruical to the way it works. The discovery of new processes and ways of thinking is continuing at a rapid pave. It is safe to say that the way we make film
Engineers take pride in fixing things, conservators in preserving them. There is a direct conflict between restoration, which often involves physical intervention, and conservation, which subscribes to the notion that the object is an inviolate part of historical evidence and should not be modified. This presentation e
Was Babbage an impractical dreamer, or a designer of the highest calibre? Could his engines have been built in the previous century, and if so, would they have worked? The Science Museum built a complete Babbage engine from original designs in time for the bicentenary in 1991 of Babbage's birth. This presentation will
Historians like to let things settle a bit before doing history, but how is that possible when the subject of historical inquiry is computing, which seems to re-invent and redefine itself every few months? The author, a curator in the Space History Department of the National Air and Space Museum, will describe his rece
The lecture takes place in front of The Johnniac! This remarkable machine is part of Computer History Museum's permanent collection.
Seventeen years ago, the computer interface technology we take for granted today was new and strange, difficult even to describe. These quotes from a 1981 Xerox Star brochure show how people were fumbling for words to describe the new computer desktop technology: "Objects displayed on the Xerox 8010 screen are freely m