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...formation years including: America Online, Apple, Compaq, Electronic Arts, Genentech, Intel, Linear Technology, Lotus, Microsoft, National Semiconductor, Silicon Graphics, 3COM, and many others. McKenna helped launch some of the most...
...graphics. In numerous others, reality has fallen far short: computer speech, language, vision, lip-reading, planning, and common sense. The film missed some trends entirely: the film showed no laptops or...
...and explain a variety of key sites in “Surfing the Web in the Early 1990s”. At this personal video station, Web and graphics pioneer Kevin Hughes takes visitors on a...
...the EDSAC at the University of Cambridge. Since joining the University of Sussex, he has worked on computer communication networks, computer graphics, VLSI accelerator chips for 3-D image generation and...
...the social impact of computing and is home to the world’s largest collection of computing-related items — from hardware (mainframes, PCs, handhelds, integrated circuits), to software, to computer graphics systems,...
...political climate, and the shared knowledge, views, and value systems which were part of this interesting project at an interesting time in the history of computing. Computer Graphics in Games...
...social impact of computing, the museum is home to the world’s largest collection of computing-related items, spanning from pre-computing objects, to semiconductors, hardware, software, computer graphics systems, games, networking, robots,...
...world’s largest collection of computing-related items — from hardware (mainframes, PCs, handhelds, integrated circuits), to software, to computer graphics systems, to the Internet and networking — and contains many rare...