Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
We’re teaming up with Silicon Valley Artificial Intelligence (SVAI) for their second annual AI Download. Learn more about AI from the perspectives of engineers, researchers, scientists, startup founders, and many others. Intended to be a broad survey of AI activity happening across the Bay Area, this event will highlig
We are taking CHM Live on the road! Join us at the California Academy of Sciences in San Francisco for their weekly NightLife program. We are discussing how scientists, entrepreneurs and technologists are teaming up to take us further into space than ever before.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history
We are taking CHM Live on the road! Join us at the California Academy of Sciences in San Francisco for their weekly Nightlife program. We will be exploring the role of computing in Space Race history with historians and authors.
This Special Introductory Edition of Design_Code_Build is open to all Girl Scouts currently enrolled in grades 6 through 8. Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, a
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology,
A decade before the web began taking the rest of us online, France was fully connected. By 1984, six million citizens were reading newspapers, sending emails, buying train tickets, paying taxes and engaging in scandalous chat on the Minitel system. That usage grew to over half of the country's population of 60 million
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history
Join us as Center for Software History curator Hansen Hsu leads a conversation with members of the original QuickTime team about the creation of QuickTime, its evolution, and its impact on the computer and media industries.