Unlike the Apple I, the Apple II was fully assembled and ready to use with any display monitor. The version with 4K of memory cost $1298. It had color, graphics, sound, expansion slots, game paddles, and a built-in BASIC programming language.
What it didn’t have was a disk drive. Programs and data had to be saved and loaded from cassette tape recorders, which were slow and unreliable. The problem was that disks – even floppy disks – needed both expensive hardware controllers and complex software.
Steve Wozniak solved the first problem. He designed an incredibly clever floppy disk controller using only 8 integrated circuits, by doing in programmed logic what other controllers did with hardware. With some rudimentary software written by Woz and Randy Wigginton, it was demonstrated at the Consumer Electronics Show in January 1978.
But where were they going to get the higher-level software to organize and access programs and data on the disk? Apple only had about 15 employees, and none of them had both the skills and the time to work on it.
The magician who pulled that rabbit out of the hat was Paul Laughton, a contract programmer for Shepardson Microsystems, which was located in the same Cupertino office park as Apple.
On April 10, 1978 Bob Shepardson and Steve Jobs signed a $13,000 one-page contract for a file manager, a BASIC interface, and utilities. It specified that “Delivery will be May 15″, which was incredibly aggressive. But, amazingly, “Apple II DOS version 3.1″ was released in June 1978.
With thanks to Paul Laughton, in collaboration with Dr. Bruce Damer, founder and curator of the DigiBarn Computer Museum, and with the permission of Apple Inc., we are pleased to make available the 1978 source code of Apple II DOS for non-commercial use. This material is Copyright © 1978 Apple Inc., and may not be reproduced without permission from Apple.
There are seven files in this release that may be downloaded by clicking the hyperlinked filename:
Scott LaBombard, a dedicated vintage computer collector/restorer in New York, has done an amazing job researching and reconstructing Apple II DOS source code. He has given us permission to release the results of his work below:
The “shepdos” directory in that archive represents his work on the scanned listings we got from Paul Laughton, and the “appledos31″ directory contains reconstructed source code that matches the production DOS 3.1 binaries released by Apple. Thanks, Scott!
If you would like to support the Computer History Museum’s efforts to preserve and publish historic source code like this, please consider making a voluntary contribution.
Paul Laughton had taken computer programming classes at Virginia Tech, and had worked as a programmer for John Hopkins University and IBM. He was experienced with the design of large mainframe timesharing systems like IBM’s CALL/360, and he knew about compilers and operating systems.
But Paul was also following the development of small personal computers based on the new microprocessors. He sometimes, with his programmer wife Kathleen O’Brien, attended the Homebrew Computer Club meetings at Stanford.
In the meantime, Bob Shepardson had a small contract programming group in Cupertino that was writing assemblers for those new microprocessor-based systems. As Paul says [1] ”Apple was a few doors down. A very, very small company, maybe 10 or 15 people. They were working on a new computer called “Apple Annie”, and they wanted a BASIC for that. …Bob was busy doing other things, so he put a small ad in the paper and I responded.” Paul, who had worked on BASIC for mainframe computers, was hired for the job.
But while Paul was working on the BASIC for Apple Annie (a never-released successor to the Apple II), something happened. “Steve Wozniak came into the office showing off his new disk drive”. One thing led to another, and Paul agreed to write the Disk Operating System for the new Apple II disk drive.
The contract was signed in April 1978, and delivery was for that June. “I knew what needed to be done, and I knew how to do it. I was confident that I could do it pretty quickly.” All he had to start with was the low-level “read/write track/sector” routine that had been written by Woz and Wigginton.
Laughton indeed “knew how to do it”. The first delivery was in early June 1978, within a week of the deadline specified in the one-page contract.
The hardware Paul had to work with was a masterful design. “I was familiar with the other disk controllers, and when I saw Woz’s design I was just blown away. I mean, it was so simple, and so elegant. And the fact that he was doing it in software — a lot of the work that was done by those massive amounts of chips was done in a few lines of software. It was just pure genius.”
When it came time to write DOS, there was a problem: the Apple II itself was not capable of assembling programs for its own MOS Technology 6502 microprocessor. The program had to be assembled on other machines.
“DOS was written on punch cards. I would actually hand-write the code on 80-column punch card sheets. A guy at Shepardson named Mike Peters would take those sheets and punch the cards. The punch cards would then be read into a National Semiconductor IMP-16 and assembled, and a paper tape produced. The paper tape was read into the Apple II by a plug-in card made by Wozniak, and I would proceed to debug it. As the project got further along and the code was all written, and it was debugging and updating, I would mark up a listing and give it to Mike Peters who would then change whatever was necessary and deliver me a paper tape and I’d start again.”
Writing Apple DOS in seven weeks was an amazing accomplishment. But to be fair, it wasn’t an “operating system” as we use the term now. “When I began the project, what I had in mind was a file management system. This creates a structure whereby you can open, read, write and close files. …In order to use it you had to write some code… there were no commands; you had to do it yourself. …A true operating system has a lot of other components to it, interfacing to other pieces of hardware, USB, the networks, screens, keyboards. A true operating system is much, much, more than what I did for Apple.”
Paul initially provided a programmer’s interface to DOS. But Apple wanted a simpler way to access the file system from BASIC programs. Somewhat reluctantly, Paul did that too, after the first June delivery of the code. “I ended up writing the code to interface BASIC to that file management system. One of the things that always disturbed me was I had a very clean interface to the file management system. There were control blocks and places you could call to do things. It never really got published. Instead, what you saw was the BASIC interface.” That interface was released by Apple in October of 1978, and then anyone who could write in BASIC could use the disk.
But APIs (Application Programming Interfaces) want to be free. “I have encountered people in my life since then who disassembled the code and figured it out. They ended up writing interfaces to it the way that I thought it should be done. These were mainly game developers.”
After the Apple II DOS contract was completed, Paul Laughton continued to work for Shepardson Microsystems on contracts for DOS and BASIC for Atari, and on a C compiler for Cromemco. When Shepardson closed the business, Paul become an Atari employee for a few years, and later joined Fox Video Games. In the mid-80′s he participated in a startup for which he created a complete digital voicemail system. Following that, he worked for Logitech and other companies on software for digital cameras.
Paul retired in 2000, but remains active in engineering. He has written a popular Android-based BASIC, and is working on software-defined radios for amateur radio “hams”. He is also training to become a docent at the Computer History Museum.